After Evergrande resumed trading…

Today is the first trading day of Hong Kong stocks in October. Evergrande’s two stocks resumed trading today, and China Evergrande has become the most concerned individual stock in the market.

According to the Beijing Youth Daily, as of the close, China Evergrande had a strong performance throughout the day, rising more than 40% during the session.

The biggest intraday rise fell back to about 10%, and then rose again. As of the close, it rose 28.13% to close at HK $0.41, and the turnover was HK $161 million, 73% larger than the previous trading day.

Evergrande Properties rose as much as 14%, but fell as much as 3.39% to close at HK $0.57.

Evergrande Automobile announced in the Hong Kong Stock Exchange on October 3 that at the company’s request, the company’s shares will be temporarily suspended from trading on the Hong Kong Stock Exchange at 9:00 am on September 28, 2023, pending the company’s publication of an announcement on inside information.

China Evergrande announced on the Hong Kong Stock Exchange on the evening of October 2 that the board of directors of the company believes that there is no other inside information that needs to be announced at present. The company has applied to the Stock Exchange to resume trading of the company’s shares from 9:00 am on October 3, 2023.

On the same day, Hengda Property also announced that the board of directors of the company believes that the company’s operating conditions are normal and there is no other inside information that needs to be announced. The company has applied to the Hong Kong Stock Exchange to resume trading in the company’s shares from 9:00 am on October 3, 2023.

According to previous reports, on the morning of September 28, China Evergrande, Hengda Automobile, and Hengda Property announced the suspension of trading on the Hong Kong Stock Exchange.

That evening, China Evergrande Group announced on the Hong Kong Stock Exchange that the company had received a notice from the relevant departments that Mr. Xu Jiayin, the executive director and chairperson of the board of directors of the company, had been taken compulsory measures according to law on suspicion of illegal crimes.

On September 24, China Evergrande Group issued an announcement on the Hong Kong Stock Exchange, containing the terms of the company’s proposed overseas workout ("Proposed Restructuring"). Each new note to be issued under the proposed restructuring shall comply with the "Pilot Measures for the Administration of Overseas Issuance of Securities and Listing of Domestic Enterprises" issued by the China Securities Regulatory Commission and the "Measures for the Administration of Examination and Registration of Medium and Long-term Foreign Debt of Enterprises" issued by the National Development and Reform Commission according to its applicable circumstances. The company must prove that it complies with the relevant provisions. In view of the ongoing investigation of Evergrande Real Estate Group Co., Ltd. (the main subsidiary of the company), the current situation of the group cannot meet the eligibility for issuance of new notes. Holders of securities of the company and potential investors should exercise caution when trading securities of the company.

On the evening of September 22, China Evergrande announced that since the announcement of the company’s planned overseas workout, the group’s sales were not as good as the company expected. Based on the company’s current situation and consultation with its advisors and creditors, the company believes it is necessary to re-examine the terms of the proposed restructuring to match the company’s objective situation and creditors’ demands.

On September 16, the WeChat official account "Shenzhen Nanshan Public Security" issued a case report saying that recently, the public security organs have taken criminal compulsory measures against Du and other suspected criminals of Evergrande Financial Wealth Management (Shenzhen) Co., Ltd. Investors who need to report the case can register the case.

China Hengda in the first half of 2023 financial data show that in terms of liabilities, as of June 30, China Hengda’s total liabilities 2.3882 trillion yuan, excluding 603.98 billion yuan of contractual liabilities is 1.78422 trillion yuan, of which 624.77 billion yuan, trade accounts payable and other payables 1.05657 trillion yuan (including 596.17 billion yuan for engineering materials payable), other liabilities 102.88 billion yuan. Borrowing is 624.77 billion yuan, compared with 612.39 billion yuan at the end of 2022, an increase of 12.38 billion yuan, and the average annual interest rate of borrowing is 7.97%, compared with 8.12% at the end of 2022.

In the first half of 2023, China Evergrande’s revenue was about 128.18 billion yuan, gross profit was about 9.80 billion yuan, gross profit margin was 7.64%, operating loss was 17.38 billion yuan during the period, non-operating loss (including litigation, land recovery, equity disposal and other losses such as asset appraisal impairment) 15.03 billion yuan, income tax expenses 6.84 billion yuan, net loss total 39.25 billion yuan. China Evergrande’s cash and cash equivalents are about 4.047 billion yuan, of which restricted cash is about 9.334 billion yuan.

Source | Observer Network Synthesis

Original title: "After Evergrande resumes trading…"

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Promote a higher level of openness and promote high-quality business development.

At 16:30 on September 29th, the press center celebrating the 70th anniversary of the founding of People’s Republic of China (PRC) will hold the fifth press conference in the press conference hall on the second floor of Media Center, inviting Minister of Commerce Zhongshan, Vice Minister and Deputy Representative of International Trade Negotiations Wang Shouwen and Vice Minister Qian Keming to introduce the situation of "promoting a higher level of opening up and promoting high-quality business development" and answer questions from reporters.

Snooker Scottish Open: Ding Junhui stopped in the top 32 and Lv Haotian advanced to the top 16.

China news agency, Beijing, December 14 th On the morning of the 14th Beijing time, the 2023 Scottish Open ended the contest on the third day of the race. In the 32-round and 16-round competitions, China billiards star Ding Junhui suffered a lore and stopped at the top 32. Another China player, Lv Haotian, took the lead in advancing to the top 16.
Ding Junhui and English star tom ford competed for a place in the top 16, which was one of the focus battles of the day’s competition. Before this, the two sides confronted each other many times, and Ding Junhui occupied an absolute advantage. Among them, in the semi-finals of last season’s British Championship and 6 Red Ball World Championships, Ding Junhui defeated his opponent and advanced to the final. Ding Junhui defeated tom ford again in the quarter-finals of the British Championship that ended a few days ago and advanced to the quarter-finals. However, after winning the runner-up in Tianjin International Championship last month, tom ford once surpassed Ding Junhui in the world ranking.
This time, when they met their old enemies again, both sides were tit for tat, and the first six games were tied at 3-3. In the deciding game, tom ford seized the opportunity and scored 81 points in a single shot to seal the victory. At the same time, he succeeded in "revenge" and replaced his opponent to advance to the top 16. Prior to this, Ding Junhui had suffered a "champion shortage" in the ranking competition for more than four years, and this defeat delayed his goal of winning the 15th championship in the ranking competition again.
In the 32 rounds and 16 rounds, three players from China appeared. Among them, Pang Junxu lost to Scottish star anthony mcgill 2-4; In a "Chinese Derby", Lv Haotian defeated 19-year-old Liu Hongyu 4-2, becoming the first China player to advance to the top 16 in this competition.
On the same day, in the first 64 rounds of 32 rounds, three China "post-00" teenagers won 1 and lost 2-Si Jiahui, a top four player in last season’s World Championships, defeated Belgian Julian Leclere 4-2, becoming the seventh China player to advance to the top 32 in this competition. 19-year-old Xing Zihao lost to gary wilson 3-4, and Yuan Sijun lost to Sam craigie 0-4, so they went out hand in hand.
Brecel, ranked fourth in the world, and Selby, ranked fifth in the world, both stopped in the top 32. So far, the top eight players in the world have missed the top 16 in this Scottish Open. Except for O ‘Sullivan, who ranked first, who retired temporarily, and neil robertson, who ranked sixth, who didn’t sign up for the competition, the other six famous players were eliminated in the first three days.
On the next match day of this Scottish Open, Zhang Anda and Si Jiahui will bring another "Chinese Derby" in the final battle of 32 rounds and 16 rounds; Zhou Yuelong, who won because his opponent retired in the first round of the race, will face British veteran andrew Higginson. (End)
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Based on market changes and optimizing consumer experience, fashion enterprises explore digital cooperative business models.

2023 is considered to be a year in which generative artificial intelligence and digital technology have developed by leaps and bounds.

Facing the ever-changing market demand, the new digital retail model driven by science and technology has brought more innovation and growth opportunities for enterprises.

In order to continuously improve the service quality and efficiency of consumers and strengthen the emotional bond between brands and consumers, fashion enterprises have strengthened their close ties with Internet enterprises, increasingly moved closer to intelligence and improved digital infrastructure. Optimize the online and offline consumption experience through the blessing of algorithms and platforms.

Consulting firm McKinsey analyzed in the report "The State of Fashion 2024", "With the outbreak of artificial intelligence in 2023, related use cases have appeared in creative industries including fashion. However, in order to seize the value of this revolutionary technology in 2024, fashion enterprises need to go beyond automation and explore its potential to enhance human creative work. "

Relying on artificial intelligence, Victoria’s Secret analyzes user needs and provides customized shopping experience.

Recently, Victoria’s Secret and its company announced the establishment of a strategic long-term partnership with Google Cloud, which will use artificial intelligence and generative artificial intelligence technology to jointly create a more personalized and comprehensive online shopping experience for consumers around the world. At the same time, Victoria’s Secret will also improve the experience of consumers and employees through this initiative, and promote the operational efficiency of internal business.

Relevant data show that official website, Victoria’s Secret has more than 500 million visits every year, and this figure is still growing. Based on this, Victoria’s Secret will make use of new technology to create personalized consumption experience for every visitor as an important task of the company, hoping to bring a brand-new dialogue assistant driven by generative artificial intelligence through cooperation with Google Cloud.

It is reported that the dialogue assistant will be created by Vertex AI, the artificial intelligence platform of Google Cloud, with the goal of providing shoppers with customized product recommendations and practical product suggestions according to personal preferences and life experience.

For this strategic cooperation, Chris Rupp, chief customer officer of Victoria’s Secret, said: "The introduction of artificial intelligence and generative artificial intelligence technology of Google Cloud will not only improve consumers’ online shopping experience, but also give our internal team the ability to promote innovation in various business functions."

In addition to optimizing the experience for consumers, Victoria’s Secret is also actively exploring and integrating the advanced artificial intelligence technology of Google Cloud to further improve its internal operational efficiency. Victoria’s Secret hopes to apply this technology to brand marketing and consumer demand analysis. In addition, Google’s artificial intelligence technology can also be used to optimize the supply chain system, make accurate product demand forecast, and better manage inventory supply. At the same time, it can empower the human resources department and the offline store operation department to formulate more personalized employee induction and training plans.

In this regard, Murali Sundararajan, chief information officer of Victoria’s Secret, said: "The strategic application of artificial intelligence can not only help us to understand the needs of consumers from the data level, but also improve the overall operational efficiency within the company. This artificial intelligence technology will be used in international market development strategy, marketing planning and supply chain system optimization. Through a series of application measures, we can effectively simplify our internal operational processes and better meet the diverse needs of different customers. "

Although generative artificial intelligence is still a new technology, more than half of fashion companies are using it. McKinsey pointed out in the report "The State of Fashion 2024" that 73% of fashion executives said that by 2024, generative artificial intelligence would be their business priority. In the fashion field, 25% of the potential value of generative artificial intelligence is driven by use cases in design and product development.

According to combing, generative artificial intelligence is mostly used in product innovation, marketing, sales and customer experience in the fashion field. Compared with other fields in the fashion value chain, this technology can produce significant results and may be more feasible to implement in the short term.

For example, converting sketches, emotional boards and descriptions into high-fidelity designs; Recommend exclusive products according to consumer profiles, and generate personalized experiences and offers … In addition, generative artificial intelligence can quickly aggregate and perform emotional analysis from social media, and model and simulate development trends from multiple consumer data sources. ……

Integrate platform resources, PumaBuilding a new digital service model

As a member of the fashion industry, after experiencing the era of "search" and "platform e-commerce", the field of sports equipment and apparel has also entered the era of "mobile socialization" with the development of retail digitalization.

Not long ago, PUMA announced that it has reached a cooperation with Tencent. It is reported that PUMA will take Tencent’s global ecology as its position, improve the digital infrastructure with the help of Tencent platform resources, further narrow the distance with consumers, continuously improve the service quality and efficiency of consumers, and strengthen the emotional binding between brands and consumers. Relying on Tencent’s diverse social ecology, PUMA will open up the social media matrix and connect the online and offline global ecology to help PUMA bring a consistent online and offline experience to every consumer and achieve long-term growth of brand power.

"Nowadays, consumer demand in sportswear market is diversified and subdivided, and leading digital technology brings more personalized and differentiated demands to consumers. To this end, we continue to introduce innovative products, upgrade services and consumer experience, and let more consumers feel the charm of sports. " Li Min, general manager of PUMA in China, said, "Joining hands with Tencent is another innovative attempt. Tencent’s ecology covers all kinds of scenes in consumers’ lives, which will bring more localized insights to PUMA, so as to tap the potential needs and interests of consumers. At the same time, relying on digital services that are highly in line with the needs of local consumers, we will better serve the vast number of sports enthusiasts and new generation consumer groups and promote the long-term growth of PUMA in the China market. "

Under the guidance of the brand proposition of "FOREVER. FASTER.", Puma has accelerated the expansion of e-commerce platform-wide business growth, continued to stabilize its sales performance on traditional mainstream e-commerce platforms, and continued to increase its market share, while developing business growth points on emerging social e-commerce platforms. Relevant data show that in the Double Eleven in 2023, Puma’s total e-commerce sales increased by 22% year-on-year. China’s revenue in the first three quarters of last year increased by 16% year-on-year.

Text/Meng Lingjin

"finished! Reaching the top of the Steam hot list, can the popularity of live-action interactive games last? | Titanium Thermal Review

Recently, the domestic real-life love video game "Finished! I’m Surrounded by Beautiful Women (hereinafter referred to as "Die") went out of the circle, grabbing the best-selling list in China area of Steam for several days.

According to the data of the little black box, the number of online players in the 24-hour peak of "Die" exceeded 65,000, and Steam rated it as "particularly favorable". Why can such a game with simple production and short process be a great success? What pain points does it capture for players?

Is real-life interaction+game a new game mode? What is the difference between the creation of such games and traditional games? What are the advantages and disadvantages of each?

The popularity of this live-action interactive game has catalyzed the new trend of short play+game. The secondary market has heard the news and many concept stocks have ushered in a round of rise. What impact has the success of "Die" brought to the game, short play and even the AI industry? Can this wave of live-action interactive games last?

In this issue of Titania Hot Review, Ma Xiao, the reliable editor-in-chief of Eryuan, Coboo Liang, the founder of Caiyin Society, and, the financial manager, are invited. I am surrounded by beautiful women. Producer Yang Sheng talked about the topic "Die! "Reaching the top of the Steam hot list, can real-life interaction arouse a new wave of the game industry?" Discussed, and the following is a collection of some viewpoints.

Why can such a game with simple production and short process be a great success? What pain points does it capture for players?

Ma Xiao, editor-in-chief of Reliable Second Element, said that this is not just a pain point, but more like a harvest for male players. The producer said that 90% of the players in the game are men, which reflects the value of male players. Although the Steam platform is not a domestic platform, many popular games, such as goose and duck killing, are unknown and even attract non-hardcore female players. Although the Steam platform has a threshold, it is not as convenient as mobile games, but the game can be online for up to 60 thousand people, which has reached the level of GTA and big escort. Therefore, the consumption power of male players can not be ignored. They can bring fire games and create peak values and sales, which proves their value.

Coboo Liang, the founder of Caiyin Society and the manager of Hujing Finance, said that this game feels like a 100-level challenge game popular in college, which can stimulate people’s desire to challenge. Just like the popular game "A sheep has a sheep" at the end of last year, this phenomenon is a kind of communication phenomenon. Economics points out that the worse the economic situation, the more developed the game industry, which is related to the explosion of games. In addition, this game is simple and easy to play, unlike World of Warcraft, which requires teamwork, players can experience it independently and compare scores with others.

"finished! Yang Sheng, producer of "I am surrounded by beautiful women", said that players increasingly want to participate in story decision-making, and games that affect the story line are becoming an entertainment trend. Players can choose idols, story trends, game endings, and even experience self-designed emotions within three hours. This game is only a harbinger of the interactive era, and there will be more such games in the future. This is not just a men’s market, but women will also participate. I have received many feedbacks from women who will play with their boyfriends. Therefore, there may be a new trend in the future: people prefer to spend 40 yuan at home to enjoy a three-hour story of their own, rather than spend 80 yuan on movie tickets to see the ending set by others.

Is real-life interaction+game a new game mode? What is the difference between the creation of such games and traditional games? What are the advantages and disadvantages of each?

Coboo Liang, the founder of Caiyinshe and the financial manager, said that with the development of technology, there will be a new trend every few years. Nowadays, VR games and live-action interactive games are very popular in shopping malls, and people need to queue up for experience. Previously, I communicated with the founding team of the original god. They designed different styles of illustrations to let players experience the characters in the game. As for the real-life interactive game, it has great potential in the future return on investment. The data shows that in 2022, the revenue of console games accounted for 39%. Although the proportion of mobile games was as high as 81% in previous years, and the console games were somewhat backward, this year, due to the release of Warcraft in the national service, a large number of console gamers were released, and they may be willing to try other types of games, especially those driven by new technologies and new ideas.

Ma Xiao, editor-in-chief of Reliable Second Element, said that real-life interactive games are nothing new. In the past few years, there have been many products that meet this label, such as Invisible Guardian and Detroit. If we take each link apart, short plays and Galgame or AVG games have a long history and a stable ecology. Many game companies even have special production lines to shoot real people. Role-playing games, such as playing kim kardashian’s life experience, also persist overseas. Therefore, this is nothing new, but every link makes people feel that they can try, which may be the reason why everyone studies it.

Different from traditional games, real-life interactive games cost less. Whether it is MMO or secondary game, to attract players’ attention, at least a big world or an open world is needed, and the team behind it also needs hundreds of people, and the research and development expenses are often hundreds of millions. And this game costs only 5 million, which may incite 20 million income, and the number of teams is much smaller than hundreds. In the current competitive market environment, this low-cost, high-income model is very attractive.

The advantage of this game is that it is in a superior niche between movies and games. Compared with large-scale games, it costs much less and is less risky for many bosses. Compared with expensive film and television dramas, the cost is lower. Compared with Galgame or short play, it has higher experience and quality, and has certain advantages in judging and script.

"finished! Yang Sheng, the producer of "I am surrounded by beautiful women", said that real-life drainage actually applies the mature techniques of the film industry and the film and television industry to new industries. Startups in the game industry often have no reference tutorials in the development process, while the film industry has many tutorials for reference. Therefore, it can be considered that the film industry can empower the game industry.

When developing a project, divide the budget of each link according to the total budget, and then push back the creation. This way is different from the way some games are made. They may insist on completing something emotional by the producers or sponsors, but in order to ensure the playability of the game, it is necessary to compress the budget of each link and make things more compact.

Real-life drainage may only be regarded as a medium or above-average product in the industry, but other products have run amazing data overseas. These are the products that really make money. Real-life drainage can let people see the live broadcast, and it is a money-making work made above the water, which everyone can see.

In the future, digital people, digital assets and artificial intelligence technologies will progress, and a large number of interactive games driven by digital people will appear. The actors in these games have higher cooperation, wider business endorsements, and their personalities can be set at will without rest. The options may no longer be limited to three or four, and the dialogue level may be as high as six or seven layers with the help of AI. What I see now is only a harbinger of great changes in the future.

Different options about interactive games will inevitably have multi-ending branches, how to shape the branch endings and how to predict the player’s choice.

"finished! Yang Sheng, the producer of I am Surrounded by Beauty, said that Nolan’s works, whether Inception or westworld, have always emphasized human free will. We also try our best to embody this point in game design, especially in time control. For example, the game won’t ask players if they want to eat soybean milk fritters at night, but ask them if they want to eat steamed stuffed buns or soybean milk fritters at 8: 00 in the morning, which is more in line with real life and better reflects the players’ free will.

The timeline and story trigger time of the game are carefully designed, and the first-person shooting method is adopted, so that players have a stronger sense of involvement. What really touches players is not exquisite design, but their own emotional choices. The game only provides choices, and players use their emotions to impress themselves.

About "finished! What is the impact of the success of the game, short play and even the AI industry?

Coboo Liang, the founder of Caiyinshe and the financial manager, said that new opportunities are the most important influence. The game industry has a history of more than 20 years, from the earliest word games to games with pictures, such as Stone Age and Magic Baby, which have driven the birth of a large number of game companies. However, in recent years, the mobile game market has been monopolized by some big companies, which has limited the output of high-quality content, which is unfavorable to the development of the industry and has also led to a large number of low-quality games.

Through different inputs and technologies, new changes may be brought, which may be what the capital market really wants to see. For the capital market, how to tell a good story and provide new ideas is the biggest way to generate new benefits. The popularity of the game is related to the design. For example, World of Warcraft has attracted players for more than ten years.

However, this also brings problems, and a large team is needed to write the story, which may be a problem to be considered in the future. It is necessary to guide the development of the story and provide players with free imagination. How to tell stories better determines how far this road can go.

Ma Xiao, editor-in-chief of Reliable Eryuan, said that the direct impact is the stock market. For example, when a friend was trading stocks, he saw the fiery concept of short play and considered investing in enterprises with online text and IP ecology. This kind of influence is actually quite crazy.

From the perspective of individual developers and teams, AI can help make games and improve the final presentation results. For example, individual independent game producers can use AI to improve the workflow, such as making NPC, automatic dialogue, modeling, etc., thus saving time. For small teams or individual developers, if you want to play games, AI may be helpful.

Like the second dimension and the open world, before The Original God came out, people didn’t think that the second dimension was a fiery industry or concept. However, "The Original God" can earn 20 billion yuan a year, which immediately became a slogan. Therefore, there may be many companies, including games, short plays and movies, which will launch more interactive game products. This may be like the open world and the second element, and a batch of products may come out soon, but the quality of the actual products may need to be tested by the market and players.

"finished! Yang Sheng, the producer of I am surrounded by beautiful women, agreed with Teacher Liang’s point of view, especially the reaction of the stock market. Previously, there were various types of enterprises, mainly game companies. They were concerned about how to copy the model, ensure the quality, seize the new market and form new barriers. Film and television companies are more concerned about the theme, whether gamification can bring them new increments, and whether they can bring some difficult themes into the game form in a lighter and more flexible way.

They began to think about whether they can turn film and television works into games with one click, or make the games realistic and drive fans through star artists. Although the two types of companies have different considerations, they both think that this is an incremental market, and the market is still there. Everyone has seen this opportunity.

There may be more types, such as thriller, suspense detective, female emotional orientation and other new types, which may make more themes flood in and make the market bigger. Interactive games are different because they cultivate users’ habits. Once this idea is opened, it may be difficult to go back.

"Wan Mei" is more like a warlords for everyone to see, an example, showing that there is still a big market in the future, but it is far from being explored in the end.

As a representative of one-line narration, whether movie dramas will have more impacts in the future.

"finished! Yang Sheng, the producer of "I am surrounded by beautiful women", said that the technology and game media have responded positively to this matter recently, while the film and television media are still watching because they still think it is a game. However, as early as college, I have seen movies with multiple endings, such as Phantom 1408 and Butterfly Effect, and even need to buy a special DVD to see all the endings. Some directors and screenwriters in the film industry are also trying to create different endings of the same story, which are hidden in DVD menus or buttons, like eggs.

The film industry has been trying to show the possibility of parallel worlds, and people are also exploring whether it can show the possibility of parallelism in a linear narrative. New interactive works need time. There may be some shoddy works around the Spring Festival, but before next year’s summer file, there may be a number of more exquisite and interactive works, which will educate the market again.

It is worth looking forward to that people may choose to create stories with their families at home through small programs or software, instead of gambling to the cinema. This is not just a software, it may be Netflix’s works, knowledgeable person’s works, or other things, it may not be a game, but it is a kind of participation.

Can the enthusiasm of this wave of live-action interactive games last?

Ma Xiao, editor-in-chief of Reliable Second Element, said that this problem is difficult to define, because we must first determine what is a real-life interactive game. If "The Invisible Guardian" was the initial point of the real-life interactive game, then four years have passed now. This period of time can be said to be lasting, or it can be said that there is a period of silence in the middle. Many film and television companies have launched interactive dramas, and many live-action interactive games have also been on Steam, but they have not met expectations.

Many game companies may think that this is not just hiring people to shoot? Film and television companies may think that this is not to turn the script into a game? But in fact, it is not easy to cross the border. For example, some video companies have hired film and television writers to make live-action interactive games, but found that the works of these famous brands or successful screenwriters are completely unusable. The game industry has also tried to find some screenwriters in the field of film and television, but found that there are acclimatized situations in the process of output.

More products may enter this track in the future, and the competition will become fierce. The key lies in whether the successful experience can be transformed into higher production capacity at lower cost, or whether the quality advantage of shoddy products can be maintained and the cost can be controlled. Whether we can continue to succeed depends on what products will come out in the future.

It remains to be seen whether this tuyere will last or will be silent again.

Coboo Liang, the founder of Caiyin Society and the manager of Hujing Finance, said that the intervention of capital may promote the development of an industry, but it may also cause harm to it. For example, in bike-sharing, there were only mobike and OFO at first, but with the influx of capital, the industry competition was fierce, and finally both companies were forced to sell. The current market leaders are some big companies, such as Meituan and Didi.

The intervention of capital may lead to the situation that "bad money drives out good money". For example, some developers may not have strong production ability, but they are good at attracting capital and may get more financing, while those developers who focus on game production may not be able to make better games because they don’t get enough financing.

In this tuyere, it is necessary to use capital instruments carefully. Although capital can promote the rapid development of the industry, it may also have a devastating impact on the industry. Especially for listed companies, they may use this concept to promote the stock price, but for real industry people, it doesn’t make any sense.

"finished! Yang Sheng, producer of I’m Surrounded by Beautiful Women, said that well-known screenwriters may encounter difficulties when entering the game industry, because the production habits of film and television and game industries are different. For example, film writers are used to creating reasonable and unexpected endings, but in interactive games, this is only one of the three possible endings. Screenwriters may be confused about the other two endings, because this is not their way of writing.

The assets of film and television companies include many well-known screenwriters, but they need to be trained and polished to enter the game field. This is not only the task of gamers, but also the task of film and television people. It is very difficult to find a way to make masters willing to participate and produce high-quality content.

Game companies face the same problem. They claim that they lack high-quality content and hope to find excellent screenwriters to create together. This is a good direction, because it is no longer just to make products under the world view of big companies, but to create their own interactive world.

However, like bike-sharing, although everyone’s ideas are good, there may be all kinds of confusion in the user link, which is uncontrollable. After everyone wants to enter this field, it is expected that there will be regulatory constraints first to guide the development of these projects. Then, after regulatory adjustment and careful consideration, writers and game companies may bring real innovation.

Titanium Hot Review is a hot event observation column launched by titanium media, which mainly invites media people and industry practitioners who have unique insights and in-depth observations on the development of different industries and different business models to comprehensively show the impact and significance of the event through multi-angle interpretation.

If you care about the latest trends, have your own unique opinions, and want to share ideas with more like-minded people, welcome to add WeChat, the community assistant of Titania Hot Review:taiduzhushouJoin the "Titania Hot Review" community and build a community of thinkers with us, so that valuable thinking can be seen by more people!

Different choices: Kobe failed to catch up with Jordan, and James found another way to "be king" in another place.

When it comes to the comparison between Kobe and Jordan, most people think that Jordan is the first shooting guard in the NBA, Kobe is the second shooting guard in the NBA, and Jordan is in front of Kobe, which is not controversial.

When it comes to the comparison between James and Jordan, most people think that Jordan is ahead of James; But some people think that James should be ahead of Jordan.

The reason why there is such a big difference is not because James is better than Kobe, but because of the track problem.

Kobe’s choice is to catch up with Jordan head-on. His route is similar to Jordan’s, and even his playing style and style are close to Jordan’s. In this case, Jordan has six champions and six FMVPs, and Kobe has five champions and two FMVPs, so everyone thinks that Jordan won and Kobe lost.

James’ choice was to find another way. The route he took was different from Jordan’s, and even this road was not traveled by many people. In the end, James achieved some "first" achievements on his own road, but many NBA stars including Jordan didn’t, so James did what they didn’t do, so comparing from different angles, naturally James could be ahead of Jordan.

The most typical example is that James is the first player in NBA history to get FMVP from three different teams, but Jordan, Duncan, Russell, Bird, Jabbar and other stars can’t even get together with three teams. From this perspective, James is indeed the first person in history.

This is also the reason why in the first-person vote in history, Kobe got less votes and James got more votes.

Take the World Cup group match as an example. In the 2022 World Cup group match, the first in Group E is Japan, the second is Spain, the first in Group F is Morocco, and the second is Croatia.

Jordan is Morocco and Kobe is Croatia. They are very comparable. In contrast, Jordan is in the lead, so there is no suspense in the ranking. Jordan is the first and Kobe is the second.

James is Japan, and he is on his own way, and he is also the first. Durant and Harden are similar to James’ route. Obviously, they are all behind James.

When choosing the strongest team in the group stage, no one will choose Croatia because it has Morocco in front of it, but someone will choose Japan because it is also the first in the group. But can you say that Japan, which ranks first in Group E, must be better than Croatia, which ranks second in Group F?

Obviously not.

This is Kobe’s paranoia.

In fact, there was only one person in Kobe’s pursuit, that is Jordan. He just wanted to catch up with Jordan. As for the others, he didn’t care. For him, he either surpassed Jordan or didn’t surpass him. That’s all. In his cognition, there is no difference between the second place and the 100th place, so he can say that the second place is the biggest loser.

Of course, there was another one he wanted to surpass, and that was O ‘Neill …

James, on the other hand, is more rational and smarter.

Perhaps he wanted to catch up with Jordan’s path in the early days, but after realizing the difficulty, he chose another one. On this road, James was one of the pioneers, and finally he succeeded and became the leader of this road.

You can’t say that James’s other way is bad. After all, many imitators followed James’s old path, but their achievements were not as high as James’s, such as Durant.

And James is also trying to collect all kinds of "firsts" to increase his chips for the GOAT.

There are many criteria for the selection of the GOAT, among which James is the GOAT, but in fact, from a competitive point of view, Jordan is undoubtedly the GOAT, which is the fundamental reason why Jordan has a very high position in the NBA.

Blame James for failing the exam? The US media issued a document: Students have been missing preschool education for many years &28% have disabilities.

Live broadcast: August 5th Recently, the US media reported that no eighth graders in James’ school had passed the state math exam for three years in a row, which caused extensive discussion, most of which were questions about James, the founder of the school, while the US media clutchpoints issued a rebuttal. The full text is as follows:

It’s crazy that so many people want to see LeBron fail. Even if the eighth-grade students fail in math, it will be regarded as LeBron’s failure, just as if he were Mr. Le.

"Since 2018, the passing rate of the eighth-grade students in James’s’ I Promise’ school in the state mathematics exam is 0%!" When a news headline appears, the most important thing is not the information mentioned, but the information left out.

To be admitted to the "IPromise" school, students must rank in the bottom 25% of the state reading test;

28% students in "IPromise" school have disabilities;

Most admitted students are not good at math in their grade-they have fallen behind for several years;

Only 42% of these students have studied for a whole school year, but they have not reached the level of their grade;

Since the epidemic, the reading and math test scores of the whole country have plummeted;

On the whole, since 2012, students’ reading and math test scores in the United States have dropped significantly.

Anyone can find this information, but most people don’t. The only reason they discuss eighth-grade mathematics is because it is related to celebrities.

The mission of James School is not only to let 13-year-old children pass the exam, but also to solve the intergenerational problem of education in the United States. It is important that LeBron’s school can provide classrooms, teachers and opportunities for children with disabilities.

Running the World Natural Heritage Site Shi Bing started the first "Ink Yunshan" cross-country race.

At 8: 00 a.m. on April 22nd, the 2023 "Running Guizhou" Mountain Running Series (Shibing Station) and the first Shibing "Ink Yunshan" Cross-country Running Challenge started in Shibing Music Fountain Square, and more than 1,000 runners rushed to various sports landscapes of "Ink Yunshan".

The reporter learned that the "Running Guizhou" mountain running series is a self-owned brand event created by the Guizhou Provincial Sports Bureau. It was founded in 2018 and has been selected as a national sports industry demonstration project and a China sports tourism event. Along the way, tens of thousands of runners started their first cross-country race in this large-scale series in southwest China. No matter old friends or newcomers, they all followed the pace of "running Guizhou" and fully enjoyed the magnificent landscape of Guizhou between good mountains and good waters.

Yuntai Mountain, a world natural heritage site, is a tourist treasure for exploring and seeking seclusion on the eastern route of Guizhou Province. The athletes’ departure broke the tranquility here and brought back the wild interest of cross-country running. This competition is the second stop of the 2023 "Running Guizhou" mountain running series. There are three groups of 50 km "Chaoshan Group", 20 km "Xunshan Group" and 10 km "Leshan Group", including many elite athletes such as Zheng Wenrong, Wang Aili, Wang Zhihu, Wu Yongbo and Shi Aiai, and more than 1,000 cross-country runners. Shi Qiang, a contestant who specially came from Chengdu, Sichuan, said: "The Cunninghamia lanceolata River is crystal clear, and Yuntai Mountain has a long-standing reputation. Today, I can immerse myself in the beautiful scenery here and feel physically and mentally happy through running." "Although it is the first time to participate in the competition, I think I can fight and surpass some players." Since shibin No.3 Middle School, Wu Escape River said happily.

As a more challenging 20-kilometer race, after about two hours of cross-country trekking in the mountains, the contestants reached the finish line one after another. Zhang Guili, a female player from guiyang university, won the second place. "It’s my first time to participate. I’m very tired when climbing the hill. I feel that I can’t hold on. It’s completely unexpected to finally get the ranking."

During the 50-kilometer race of Chaoshan Group, the contestants will pass through Yuntai Mountain Scenic Area, a world natural heritage site, and Cunninghamia River Rafting Scenic Area, a national AAAA scenic spot, and shuttle between mountains, streams and ancient roads, so that they can truly feel the charm of Shi Bing’s intersection of nature and humanity.

After fierce competition, in the end, Liao Tingying, Zhang Guili and Zhou Yangyang won the top three women in the 20km mountain-seeking group, while Shi Aiai, Li Xun and Gao Li Chang won the top three men in the 20km mountain-seeking group. Wang Aili, Fan Lina and An Qin won the top three women in the 50 km Chaoshan group, while Wang Zhihu, Wu Yongbo and Wang Jinhai won the top three men in the 50 km Chaoshan group. Ping Huang Qielan Long-distance Running Association and other organizations won the Best Organization Award.

"Today, the weather is not hot, which is more suitable for running. This track is also very easy to run. I have been running in the mountains, and the scenery and track are better. It is quite comfortable to run all the way down." Wang Zhihu said happily. Wang Aili, who won the first place in the 50-kilometer women’s team, excitedly told reporters: "I only came into contact with cross-country running last year. The first feeling when I came here was that the mountains and rivers were beautiful, and I will come again next year."

In order to protect every dream of going to Shan Ye, the staff and volunteers made preparations early. Steaming fried rice with eggs, delicious and sweet corn porridge, bamboo sun chicken soup with endless aftertaste, electrolyte drinks full of energy, as well as five-color glutinous rice with local characteristics, beef stewed radish, white sour soup, lime and alkali, and …… a group of luxury food supplies brought the best logistical support to each athlete. During the competition, the local catering industry and accommodation industry were booming, and restaurants with local beef dishes were even more busy. Player An Qin said that because of the beautiful scenery of Yuntai Mountain, he was reluctant to return for Shi Bing’s food.

After 12 years, it is expected that Beijing will bid for the 2027 World Championships in Track and Field again.

On April 22nd, China Athletics Association published the Announcement of China Athletics Association on the Bidding Results of 2027 World Athletics Championships on its official website. The announcement showed that according to the relevant requirements of the Notice of China Athletics Association on the Public Bidding of 2027 World Athletics Championships, China Athletics Association had completed the bidding work of bidding cities for 2027 World Athletics Championships. After research, only Beijing applied and met the solicitation conditions.

IAAF World Championships in Athletics, the top international track and field event hosted by international association of athletics federations, was founded in 1983, initially every four years, and changed to every two years in 1991. Beijing successfully hosted the 15th World Athletics Championships in the National Stadium (Bird’s Nest) from August 22 to 30, 2015. More than 2,000 athletes from more than 200 countries and regions competed fiercely in 47 events, showing the world a wonderful track and field event. At present, Beijing is going all out to bid for the World Championships in Track and Field, expecting to return to Beijing after 12 years, so that the eyes of the whole world will once again focus on the "Double Olympic City".