"finished! Reaching the top of the Steam hot list, can the popularity of live-action interactive games last? | Titanium Thermal Review

Recently, the domestic real-life love video game "Finished! I’m Surrounded by Beautiful Women (hereinafter referred to as "Die") went out of the circle, grabbing the best-selling list in China area of Steam for several days.

According to the data of the little black box, the number of online players in the 24-hour peak of "Die" exceeded 65,000, and Steam rated it as "particularly favorable". Why can such a game with simple production and short process be a great success? What pain points does it capture for players?

Is real-life interaction+game a new game mode? What is the difference between the creation of such games and traditional games? What are the advantages and disadvantages of each?

The popularity of this live-action interactive game has catalyzed the new trend of short play+game. The secondary market has heard the news and many concept stocks have ushered in a round of rise. What impact has the success of "Die" brought to the game, short play and even the AI industry? Can this wave of live-action interactive games last?

In this issue of Titania Hot Review, Ma Xiao, the reliable editor-in-chief of Eryuan, Coboo Liang, the founder of Caiyin Society, and, the financial manager, are invited. I am surrounded by beautiful women. Producer Yang Sheng talked about the topic "Die! "Reaching the top of the Steam hot list, can real-life interaction arouse a new wave of the game industry?" Discussed, and the following is a collection of some viewpoints.

Why can such a game with simple production and short process be a great success? What pain points does it capture for players?

Ma Xiao, editor-in-chief of Reliable Second Element, said that this is not just a pain point, but more like a harvest for male players. The producer said that 90% of the players in the game are men, which reflects the value of male players. Although the Steam platform is not a domestic platform, many popular games, such as goose and duck killing, are unknown and even attract non-hardcore female players. Although the Steam platform has a threshold, it is not as convenient as mobile games, but the game can be online for up to 60 thousand people, which has reached the level of GTA and big escort. Therefore, the consumption power of male players can not be ignored. They can bring fire games and create peak values and sales, which proves their value.

Coboo Liang, the founder of Caiyin Society and the manager of Hujing Finance, said that this game feels like a 100-level challenge game popular in college, which can stimulate people’s desire to challenge. Just like the popular game "A sheep has a sheep" at the end of last year, this phenomenon is a kind of communication phenomenon. Economics points out that the worse the economic situation, the more developed the game industry, which is related to the explosion of games. In addition, this game is simple and easy to play, unlike World of Warcraft, which requires teamwork, players can experience it independently and compare scores with others.

"finished! Yang Sheng, producer of "I am surrounded by beautiful women", said that players increasingly want to participate in story decision-making, and games that affect the story line are becoming an entertainment trend. Players can choose idols, story trends, game endings, and even experience self-designed emotions within three hours. This game is only a harbinger of the interactive era, and there will be more such games in the future. This is not just a men’s market, but women will also participate. I have received many feedbacks from women who will play with their boyfriends. Therefore, there may be a new trend in the future: people prefer to spend 40 yuan at home to enjoy a three-hour story of their own, rather than spend 80 yuan on movie tickets to see the ending set by others.

Is real-life interaction+game a new game mode? What is the difference between the creation of such games and traditional games? What are the advantages and disadvantages of each?

Coboo Liang, the founder of Caiyinshe and the financial manager, said that with the development of technology, there will be a new trend every few years. Nowadays, VR games and live-action interactive games are very popular in shopping malls, and people need to queue up for experience. Previously, I communicated with the founding team of the original god. They designed different styles of illustrations to let players experience the characters in the game. As for the real-life interactive game, it has great potential in the future return on investment. The data shows that in 2022, the revenue of console games accounted for 39%. Although the proportion of mobile games was as high as 81% in previous years, and the console games were somewhat backward, this year, due to the release of Warcraft in the national service, a large number of console gamers were released, and they may be willing to try other types of games, especially those driven by new technologies and new ideas.

Ma Xiao, editor-in-chief of Reliable Second Element, said that real-life interactive games are nothing new. In the past few years, there have been many products that meet this label, such as Invisible Guardian and Detroit. If we take each link apart, short plays and Galgame or AVG games have a long history and a stable ecology. Many game companies even have special production lines to shoot real people. Role-playing games, such as playing kim kardashian’s life experience, also persist overseas. Therefore, this is nothing new, but every link makes people feel that they can try, which may be the reason why everyone studies it.

Different from traditional games, real-life interactive games cost less. Whether it is MMO or secondary game, to attract players’ attention, at least a big world or an open world is needed, and the team behind it also needs hundreds of people, and the research and development expenses are often hundreds of millions. And this game costs only 5 million, which may incite 20 million income, and the number of teams is much smaller than hundreds. In the current competitive market environment, this low-cost, high-income model is very attractive.

The advantage of this game is that it is in a superior niche between movies and games. Compared with large-scale games, it costs much less and is less risky for many bosses. Compared with expensive film and television dramas, the cost is lower. Compared with Galgame or short play, it has higher experience and quality, and has certain advantages in judging and script.

"finished! Yang Sheng, the producer of "I am surrounded by beautiful women", said that real-life drainage actually applies the mature techniques of the film industry and the film and television industry to new industries. Startups in the game industry often have no reference tutorials in the development process, while the film industry has many tutorials for reference. Therefore, it can be considered that the film industry can empower the game industry.

When developing a project, divide the budget of each link according to the total budget, and then push back the creation. This way is different from the way some games are made. They may insist on completing something emotional by the producers or sponsors, but in order to ensure the playability of the game, it is necessary to compress the budget of each link and make things more compact.

Real-life drainage may only be regarded as a medium or above-average product in the industry, but other products have run amazing data overseas. These are the products that really make money. Real-life drainage can let people see the live broadcast, and it is a money-making work made above the water, which everyone can see.

In the future, digital people, digital assets and artificial intelligence technologies will progress, and a large number of interactive games driven by digital people will appear. The actors in these games have higher cooperation, wider business endorsements, and their personalities can be set at will without rest. The options may no longer be limited to three or four, and the dialogue level may be as high as six or seven layers with the help of AI. What I see now is only a harbinger of great changes in the future.

Different options about interactive games will inevitably have multi-ending branches, how to shape the branch endings and how to predict the player’s choice.

"finished! Yang Sheng, the producer of I am Surrounded by Beauty, said that Nolan’s works, whether Inception or westworld, have always emphasized human free will. We also try our best to embody this point in game design, especially in time control. For example, the game won’t ask players if they want to eat soybean milk fritters at night, but ask them if they want to eat steamed stuffed buns or soybean milk fritters at 8: 00 in the morning, which is more in line with real life and better reflects the players’ free will.

The timeline and story trigger time of the game are carefully designed, and the first-person shooting method is adopted, so that players have a stronger sense of involvement. What really touches players is not exquisite design, but their own emotional choices. The game only provides choices, and players use their emotions to impress themselves.

About "finished! What is the impact of the success of the game, short play and even the AI industry?

Coboo Liang, the founder of Caiyinshe and the financial manager, said that new opportunities are the most important influence. The game industry has a history of more than 20 years, from the earliest word games to games with pictures, such as Stone Age and Magic Baby, which have driven the birth of a large number of game companies. However, in recent years, the mobile game market has been monopolized by some big companies, which has limited the output of high-quality content, which is unfavorable to the development of the industry and has also led to a large number of low-quality games.

Through different inputs and technologies, new changes may be brought, which may be what the capital market really wants to see. For the capital market, how to tell a good story and provide new ideas is the biggest way to generate new benefits. The popularity of the game is related to the design. For example, World of Warcraft has attracted players for more than ten years.

However, this also brings problems, and a large team is needed to write the story, which may be a problem to be considered in the future. It is necessary to guide the development of the story and provide players with free imagination. How to tell stories better determines how far this road can go.

Ma Xiao, editor-in-chief of Reliable Eryuan, said that the direct impact is the stock market. For example, when a friend was trading stocks, he saw the fiery concept of short play and considered investing in enterprises with online text and IP ecology. This kind of influence is actually quite crazy.

From the perspective of individual developers and teams, AI can help make games and improve the final presentation results. For example, individual independent game producers can use AI to improve the workflow, such as making NPC, automatic dialogue, modeling, etc., thus saving time. For small teams or individual developers, if you want to play games, AI may be helpful.

Like the second dimension and the open world, before The Original God came out, people didn’t think that the second dimension was a fiery industry or concept. However, "The Original God" can earn 20 billion yuan a year, which immediately became a slogan. Therefore, there may be many companies, including games, short plays and movies, which will launch more interactive game products. This may be like the open world and the second element, and a batch of products may come out soon, but the quality of the actual products may need to be tested by the market and players.

"finished! Yang Sheng, the producer of I am surrounded by beautiful women, agreed with Teacher Liang’s point of view, especially the reaction of the stock market. Previously, there were various types of enterprises, mainly game companies. They were concerned about how to copy the model, ensure the quality, seize the new market and form new barriers. Film and television companies are more concerned about the theme, whether gamification can bring them new increments, and whether they can bring some difficult themes into the game form in a lighter and more flexible way.

They began to think about whether they can turn film and television works into games with one click, or make the games realistic and drive fans through star artists. Although the two types of companies have different considerations, they both think that this is an incremental market, and the market is still there. Everyone has seen this opportunity.

There may be more types, such as thriller, suspense detective, female emotional orientation and other new types, which may make more themes flood in and make the market bigger. Interactive games are different because they cultivate users’ habits. Once this idea is opened, it may be difficult to go back.

"Wan Mei" is more like a warlords for everyone to see, an example, showing that there is still a big market in the future, but it is far from being explored in the end.

As a representative of one-line narration, whether movie dramas will have more impacts in the future.

"finished! Yang Sheng, the producer of "I am surrounded by beautiful women", said that the technology and game media have responded positively to this matter recently, while the film and television media are still watching because they still think it is a game. However, as early as college, I have seen movies with multiple endings, such as Phantom 1408 and Butterfly Effect, and even need to buy a special DVD to see all the endings. Some directors and screenwriters in the film industry are also trying to create different endings of the same story, which are hidden in DVD menus or buttons, like eggs.

The film industry has been trying to show the possibility of parallel worlds, and people are also exploring whether it can show the possibility of parallelism in a linear narrative. New interactive works need time. There may be some shoddy works around the Spring Festival, but before next year’s summer file, there may be a number of more exquisite and interactive works, which will educate the market again.

It is worth looking forward to that people may choose to create stories with their families at home through small programs or software, instead of gambling to the cinema. This is not just a software, it may be Netflix’s works, knowledgeable person’s works, or other things, it may not be a game, but it is a kind of participation.

Can the enthusiasm of this wave of live-action interactive games last?

Ma Xiao, editor-in-chief of Reliable Second Element, said that this problem is difficult to define, because we must first determine what is a real-life interactive game. If "The Invisible Guardian" was the initial point of the real-life interactive game, then four years have passed now. This period of time can be said to be lasting, or it can be said that there is a period of silence in the middle. Many film and television companies have launched interactive dramas, and many live-action interactive games have also been on Steam, but they have not met expectations.

Many game companies may think that this is not just hiring people to shoot? Film and television companies may think that this is not to turn the script into a game? But in fact, it is not easy to cross the border. For example, some video companies have hired film and television writers to make live-action interactive games, but found that the works of these famous brands or successful screenwriters are completely unusable. The game industry has also tried to find some screenwriters in the field of film and television, but found that there are acclimatized situations in the process of output.

More products may enter this track in the future, and the competition will become fierce. The key lies in whether the successful experience can be transformed into higher production capacity at lower cost, or whether the quality advantage of shoddy products can be maintained and the cost can be controlled. Whether we can continue to succeed depends on what products will come out in the future.

It remains to be seen whether this tuyere will last or will be silent again.

Coboo Liang, the founder of Caiyin Society and the manager of Hujing Finance, said that the intervention of capital may promote the development of an industry, but it may also cause harm to it. For example, in bike-sharing, there were only mobike and OFO at first, but with the influx of capital, the industry competition was fierce, and finally both companies were forced to sell. The current market leaders are some big companies, such as Meituan and Didi.

The intervention of capital may lead to the situation that "bad money drives out good money". For example, some developers may not have strong production ability, but they are good at attracting capital and may get more financing, while those developers who focus on game production may not be able to make better games because they don’t get enough financing.

In this tuyere, it is necessary to use capital instruments carefully. Although capital can promote the rapid development of the industry, it may also have a devastating impact on the industry. Especially for listed companies, they may use this concept to promote the stock price, but for real industry people, it doesn’t make any sense.

"finished! Yang Sheng, producer of I’m Surrounded by Beautiful Women, said that well-known screenwriters may encounter difficulties when entering the game industry, because the production habits of film and television and game industries are different. For example, film writers are used to creating reasonable and unexpected endings, but in interactive games, this is only one of the three possible endings. Screenwriters may be confused about the other two endings, because this is not their way of writing.

The assets of film and television companies include many well-known screenwriters, but they need to be trained and polished to enter the game field. This is not only the task of gamers, but also the task of film and television people. It is very difficult to find a way to make masters willing to participate and produce high-quality content.

Game companies face the same problem. They claim that they lack high-quality content and hope to find excellent screenwriters to create together. This is a good direction, because it is no longer just to make products under the world view of big companies, but to create their own interactive world.

However, like bike-sharing, although everyone’s ideas are good, there may be all kinds of confusion in the user link, which is uncontrollable. After everyone wants to enter this field, it is expected that there will be regulatory constraints first to guide the development of these projects. Then, after regulatory adjustment and careful consideration, writers and game companies may bring real innovation.

Titanium Hot Review is a hot event observation column launched by titanium media, which mainly invites media people and industry practitioners who have unique insights and in-depth observations on the development of different industries and different business models to comprehensively show the impact and significance of the event through multi-angle interpretation.

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Sun Donghai denies having an affair with Cecilia Cheung! Clarify the relationship between the two people and have entrusted a lawyer to deal with the problem.

Sun Donghai denies having an affair with Cecilia Cheung

On September 17th, a rumor about Sun Donghai’s domestic violence against Cecilia Cheung triggered a heated discussion among netizens.

In this regard, Sun Donghai quickly entrusted a lawyer to deal with the problem, and issued a rumor, stressing that he had never abused Cecilia Cheung, let alone the biological father of three children.

Based on the facts and evidence, this paper will deeply analyze the truth of the incident and restore the whole picture of the facts.

However, in the process of getting to know each other, rumors of Sun Donghai’s domestic violence against Cecilia Cheung spread.

This accusation made out of nothing deeply troubled Sun Donghai, and also affected his personal image and social evaluation.

In order to clarify the facts, Sun Donghai decided to entrust a lawyer to protect his reputation through legal means.

In this incident, Sun Donghai showed a firm attitude and stand.

Regarding the biological father of three children, Sun Donghai categorically stated that he had nothing to do with the children.

His words and deeds are consistent, which makes many netizens question the rumors.

The relationship between Cecilia Cheung and Sun Haidong

As a matter of fact, the rumors about Sun Donghai’s domestic violence against Cecilia Cheung are neither based on facts nor followed.

These rumors are sheer nonsense and malicious slander on Sun Donghai and Cecilia Cheung.

This also makes people more indignant and calls on all sectors of society to jointly resist rumors and maintain a good order in the network environment.

In order to make the truth known to the world, Sun Donghai’s team of lawyers actively collected evidence and sorted out information.

According to authoritative data, Sun Donghai and Cecilia Cheung may be just ordinary friends, and they take care of each other in their lives.

In addition, regarding the biological father of the three children, relevant evidence also shows that Sun Donghai has nothing to do with this matter.

These powerful facts and evidence completely shattered the rumors about Sun Donghai’s domestic violence against Cecilia Cheung.

Through this incident, we deeply realize the harm of rumors and bad atmosphere.

Therefore, as netizens, we should keep rational thinking and not blindly believe rumors.

At the same time, we also call on netizens to actively pay attention to follow-up reports and developments and jointly supervise the restoration of the truth.

In a word, Sun Donghai’s denial of domestic violence against Cecilia Cheung shows us the importance of the truth.

In the face of rumors, we should maintain an objective and rational attitude, and also exonerate the parties.

At the same time, we also expect netizens to participate in the action of resisting rumors and contribute to building a healthy and harmonious network environment.

Let’s work together to pursue truth and justice!

The last words

I have to say that up to now, no one knows who is the biological father of Cecilia Cheung’s third son, and no one knows his true identity.

In principle, if Sun Haidong is really the biological father of the third child, there is no reason why he can’t even recognize his own son.

So, at this time, it may really be a rumor.

What do you think of this?

Arsenal made horrible data and lost to the relegation team, sending Manchester City to win the championship unexpectedly, and deserved to be chased and scolded by gun fans.

Arsenal lost 0-1 at Nottingham Forest, ending their penultimate match of the season. Although this game is basically irrelevant to the overall situation, after losing, they still put their opponents on the championship throne with great respect, and Blue Moon achieved the team’s three consecutive championships, which is really awesome.

This also explains why gun fans are so angry. They can lose the game, but they can’t lose morale, especially for the youth army.

In this game, Arsenal’s advantage can be described as overwhelming. No matter in shooting, possession rate or passing success rate, the gunmen are almost performing half-court offensive and defensive drills. They have almost twice as many shots as their opponents, and the possession rate is exaggerated to 80% to 20%. In terms of touching the ball, it is 550 times more than the opponent, which is not like a team competition at the same level.

However, it is such disparity data that the final result is that the gunman lost 0-1. This can’t help but make people sigh, what happened to Arteta’s team? Even if you don’t watch the whole game and skip the highlights, you will see how accurate Nottingham Forest is in grasping efficiency. This is the main factor that they have pinned down the Arteta team.

Nottingham Forest played its own home in this game, and made it clear from the very beginning that it would fight against Arsenal. Therefore, they retreated quite deeply, and their offensive means were also very simple, that is, they made a long pass from the backcourt, and when center Avonii got a point, Danilo, Morgan White, hollier and others who were inserted later fought for two points to create problems for Arsenal.

Obviously, this strategy is extremely effective. While attacking crazily, Arsenal overreached but failed to strengthen their defense, especially there is a big loophole between the midfield line and the defense. The four defenders are almost unprotected, and the midfielders are thinking about how to go up. Push forward the desired strategy layer by layer, but lose sight of one thing and lose sight of another. Rumsdale has no power to fight back when facing the opponent’s shot.

Only 300 passes and forward passes only account for 30% of the actual passes, but Nottingham Forest has created two excellent key opportunities. This makes Arsenal’s data of nearly 900 passes but 0 chances creation very embarrassing.

What’s on Arsenal Middle Road?

In addition to the relatively low offensive efficiency, Arsenal’s midfield organizational efficiency, which was proud of during the season, especially when leading, was also very disappointing in this game. They were actually robbed by Nottingham Forest for 19 times, and the success rate of stealing was as high as 80%(24 experiments), which shows how poor their field play is and how low their state is.

No matter Zaka’s insertion from the left, or jorginho’s command and dispatch, or Odegard’s chances after the cooperation between Zaka and the right are seriously unbalanced, almost all of them are mistakes. And Jesus’s mistakes as many as seven times are also very incredible. I don’t know what the gunman is thinking, is it enough to get the runner-up

Look at Odegard’s mistakes, it is really helpless.

In the previous comments, the author mentioned that for Arsenal, this season ended in failure even in the final 38th round, and the comprehensive evaluation of such achievements was very successful. After all, for the youth team, it is a great honor to be able to fight with Manchester City for a season and push the opponent to a desperate situation before winning the championship. However, what they really need to pay attention to is the accumulation of the team’s morale. They should turn the experience saved this season into the motivation for next season and continue to move forward on the basis of purchasing suitable new aid.

However, combined with the performance of the gunmen in recent rounds, they seem to have completely lost their morale. Serious self-distrust will not only lead to poor performance in the next game this season, but also spread to next season, which is not what the team wants to see. In the last six rounds, Arsenal have only scored two wins, one draw and three losses. If they lose to Wolves at home at the end of the season, it is not surprising that gun fans will scold them.

The timetable of Vanke Le Run series activities was released, and the 2024 Vanke Dapeng New Year Marathon will return.

recent days

Vanke New Year Marathon released

Schedule of Vanke Le Run Series Activities in 2023

Among them, there are clear

2024 Vanke New Year Marathon

From December to January next year, start the 2024 New Year Marathon.

This may mean the return of Dapeng New Year Marathon, which has been suspended for several years.

Photo: Vanke New Year Marathon

Shenzhen Dapeng New Year Mara was founded on New Year’s Day in 2014. On the first day of the new year, Shenzhen Dapeng New District Management Committee and Vanke jointly hold the Vanke New Year Marathon.

From 2021 to 2023, due to epidemic factors, Shenzhen Vanke New Year Marathon was changed to online race. With the release of Vanke Le Run Plan and Dapeng Marathon Plan, on New Year’s Day in 2024, runners have a great chance to run in Dapeng Peninsula in Shenzhen.

Photo: Vanke New Year Marathon

Committed to improving the runner’s race experience, we always uphold the original intention of building the top high-level boutique events in China.

This event has become one of the "Five-Star Runner Experience" events, focusing on runners, emphasizing the concept of experience, service and happy running, and being praised by the majority of runners as the most anticipated hot event in China.

The Top Three Men in Dapeng Horse in 2020

Photo: Vanke New Year Marathon

1 Li Dongxing 2:25:13 (breaking the record)

2 Li Guoquan 2:32:54

3 Deng Guomin 2:34:53

The top three women in Dapeng Horse in 2020

Photo: Vanke New Year Marathon

1 Fu Jing 3:09:46

2 Li Sulan 3:18:49.

3 yihong 3:24:35

Basic information of the event:

(1) Date and time: 7:30-13:30 am on January 1, 2024.

(2) Events: Full marathon for men and women (42.195km)

(3) The size of the counselor: it is estimated that there will be 5,000 counselors.

(4) Venue: Dapeng New District, Shenzhen

(V) Registration channel: log in to the official website (www.newyearmarathon.cn).

(6) Registration fee: 300 yuan, the number of places will be on a first-come-first-served basis, and the quota will be closed.

According to previous information:

Qualification requirements for elite runners: from 2014 to 2020 (in any year), runners who finish the Vanke New Year Marathon within 3:30 in men’s group and within 4:00 in women’s group can obtain the qualification for elite runners in this event;

Super fan qualification requirements: from 2014 to 2020, runners who have participated in the Vanke New Year Marathon for three or more times and finished the race can obtain the super fan registration qualification for this event.

The specific information shall be subject to the final announcement by the organizer of the event!

In 2024, Shenzhen Dapeng Vanke New Year Marathon will return!

Are you looking forward to it?

Welcome to leave a message to share your expectations and your memories of Dapeng Horse.

Al artificial intelligence: what impact will room temperature superconducting technology have?

If room temperature superconducting technology is realized, it will have a great impact on human society. Superconducting technology can be used in power transmission, maglev train, MRI, energy, communication and other fields. The realization of room temperature superconducting technology will make the application in these fields more convenient and economical. In addition, room temperature superconducting technology can also be applied to quantum computers and other fields, which will promote the development of computer technology.